Description
IMPORTANT! This set allows you to build ORK MEKANIK WARBOSS BADMOOD.
“Ready to become part of the wildest army in the galaxy?
BADMOOD’s army isn’t just Orks – it’s a true “Rust Tide”!!!
Build unique cyborks, mix and match parts, creating true mayhem on the battlefield, and prove to everyone that even scrap can become an army that crushes everything in its path!
BADMOOD is a genius with nerves of steel, who fears neither pain nor enemies. If you’re tired of ordinary armies – this is your chance to stand out! Grab your wrench and make your move in the galactic war!
“Rust Tide” is not just a new miniatures line, but it is also an epic story about mad lone ork mekanik Badmood, who has been left alone on the hostile planet, with his Fullmetal Kustom Ork Army.
The Story of BADMOOD: An Ork Who Turned Junk into an Army
BADMOOD was never a typical Ork. No one wanted to deal with him – not just because of his perpetual bad mood, but also due to his physical limitations. After a failed explosive experiment, he hurt both legs, and later his left arm during a quarrel with the chief Dok when he tried to “help” by telling him that he had “misaligned the cog”. To make matters worse, he lost his left eye in the same brawl with the Dok, who wasn’t too fond of BADMOOD’s “suggestions”. But instead of seeing this as a defeat, BADMOOD decided that a true Mekboy doesn’t need those “boring standard bionics”.
The Robotic Ork with a Unique Movement Style
Instead of classic cybernetic legs, BADMOOD created a bizarre, yet effective device: using the shell of an old bomb, he mounted massive mechanical legs that allowed him to move around on all fours, balancing precariously on the edge of junk piles and nimbly navigating through the scrapyard. But even that wasn’t enough. To make up for his lost limbs, BADMOOD equipped his backpack with three additional manipulators.
– Left Manipulator – a powerful mechanical arm with a “dakka” (a big gun) mounted on it, so he could shoot at anyone who dared come near.
– Right Manipulator – the true might of an Ork: a pair of claws, one for grabbing enemies or dismantling machinery, and the other for holding his oversized banner – his symbol.
BADMOOD’s Symbol: A Pirate Among Orks
But why that particular banner? It depicts a robotic head similar to the notorious “Bender” from human tales, with two enormous wrenches crossed underneath, much like a pirate’s Jolly Roger. To other Orks, it may seem strange, but BADMOOD has his own philosophy: *”I’m a real tech pirate! I don’t need legs or eyes to loot and build mechanical wonders!”* He sees himself as a corsair of scrap, gathering not gold or weapons, but the most valuable thing – *metal*.
This banner is his pride and symbol: the crossed wrenches beneath the robotic skull represent his ability to conquer any machine, any technology he encounters. Every time he leads his robots into battle, this symbol waves proudly above his army, proclaiming: *”BADMOOD is the boss around here! And you can’t escape from the true master of mechanical piracy!”*
Exile to a Scrap-Heap Asteroid: A New Beginning
When BADMOOD was abandoned on a scrap-heap asteroid, most Orks thought that was the end of him. But for him, it was just the beginning. He immediately got to work, scavenging every pile, tearing out valuable components from the metallic remains, replacing broken parts, and testing new designs on the wrecks that were once vehicles or even living beings.
His backpack, complete with legs and manipulators, allowed him to easily move through the hazardous labyrinth of the junkyard, leaping from one wreck to another and maneuvering around rusted cranes. He quickly mastered the terrain, studying potential threats. That’s when he first encountered a hidden enemy – a group of Imperial Skitarii robots, lurking deep within the piles. But instead of retreating, BADMOOD saw it as the perfect opportunity to test his robotic army.
“Robo-Storm” and the First Battles
His early robots were as clumsy as he was. But BADMOOD didn’t give up. When the first robots were destroyed by plasma shots, he quickly decided: *”If they can’t dodge – let them blow up!”* He developed a new series of robots, mounting explosives where the heads should be and adding a mad mechanism that made them charge towards enemies, swinging their claws and blaring out alarm sirens.
“Rust Tide”: From Scrap to War Machines
With each battle, BADMOOD refined his creations, adding more “dakka” and reinforcing their armor. Observing the tactics of the Skitarii, he learned how to make his cyborks more flexible and deadlier. Soon, his mechanical army grew to unprecedented proportions: robots on treads patrolled the perimeter, wheel-legged cyborks conducted reconnaissance missions, and massive cybork monstrosities with manipulator arms dismantled old machinery for parts.
The final battle against the remnants of the Skitarii was a turning point. With a sudden attack using a new series of cyborks on mono-wheels, racing at high speeds and shredding enemies with their claws, BADMOOD finally drove the defenders off the scrapyard. From that moment, all this metallic treasure was his.
Dreams of a “Rust Tide-WAAAGH!”
After his victory over the Skitarii, BADMOOD didn’t stop. He built a huge workshop, a factory, and even his own command post – all from scrap and debris. Now, he dreams of creating an army that will tear his enemies apart.
Every day, BADMOOD wakes up with the same ambition – to see his army of robots, each outfitted with ridiculous yet deadly enhancements, sowing panic among his enemies. He believes his creations will not only conquer the galaxy, but will also show everyone that the “crippled old Ork” with a hollow eye socket is the most dangerous engineer in the cosmos.
And when BADMOOD finally launches his “Rust Tide-WAAAGH!”, everyone will know: this Mekaniak is not just any Ork, but a true genius with junk for nerves and explosions for a heart.
HQ resin miniature in heroic scale with 50mm base.
The miniatures require painting and assembly (use cyanoacrylate superglue only).
PREPARATION
1. Check
Firstly, check out all the details whether there are no missing or miscast parts.
If you have problems with details – please contact us.
Then, prepare warm water and clean each part with an old toothbrush and a dishwashing liquid to remove any excess mould release agent which may still be on the surface of the parts.
Please leave the parts to soak for a while before scrubbing if they feel very greasy.
We highly recommend not skipping this step!
Any mould release agent left on the model may prevent the primer from adhering to the model.
2. Casting Gates
The casting gates can be removed with a pair of clippers. Use a sanding pad, modelling knife or model file to clean off any excess.
In case gates are too large for the clippers, use a razor saw or piercing saw.
3. Mould Lines
Resin components are cast into silicone moulds that have split lines.
Sometimes, there may be slight lines on the model that shows where the mould joins together.
In that case, you should remove them so that they don’t show up after painting.
Please use a modelling knife or a file to carefully scrape or file away the line.
Then a smooth surface with some fine sandpaper if it’s necessary.
4. Warped Parts and Repositioning
Sometimes thinner parts could be slightly bent or twisted.
You can easily fix that by immersing the piece in hot water or by applying heat from a hairdryer.
The piece should reform to its original shape by itself.
If not, gently twist the piece back into position.
The amount of heat that needs to be applied is often determined by the thickness of the parts. Thicker parts need to be heated for a longer time.
This technique can also be used to bend some parts into shapes and positions to pose models.
We don’t collect any (except for the US tariffs for Ukraine) taxes or fees on your behalf, so you may pay the customs fees according to the law of your country while collecting the package.
Please note that customers are responsible for clearing customs and receiving their package in their country. If a package is returned to us as “unclaimed” or due to unpaid customs fees, we cannot refund the original shipping costs.
If you would like the package to be resent, we kindly ask that youa cover the shipping fees again.
This product is an original design created for hobby use and display.
It should not be considered compatible with any existing game system or brand.
It is not affiliated with any game company, and is not intended or described as compatible with any specific ruleset.





Julio María –
What a fantastic miniature! Awesomely detailed and sculpted. A top-notch figure for Ork lovers out there. My only complaint would be the mechanic slugga. It is too weedy for a real Greenskin. Also, Orks do not have navels (which this Ork has), they reproduce by Spores, so they most likely lack them.
Lastly, I should rename him, he is not massive enough to be a Warboss, his size resembles more that of a Big Mek.
grantjamesmuir –
Great mini, but how do I get the build instructions as it’s a very complex model.
bacxaber –
Fantastic model. The material is high quality, he looks great, and is a fine addition to any ork army. My only complaints would be his belly button which he shouldn’t have, and the fact that he comes with no instructions so I built him incorrectly.
Paul Waumsley –
Stunning miniature, to be honest it the best Mekboss on the market. Great fit when assembling.
Daniel –
Fun model. Easy enough to put together and good casting